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Import and Initialize

2024-05-23 12:02  瀏覽數:438  來源:白可    

Import and Initialize
Author
Pete Shinners
Contact
pete@shinners.org
Getting pygame imported and initialized is a very simple process.
It is also flexible enough to give you control over what is happening.
Pygame is a collection of different modules in a single python package.
Some of the modules are written in C, and some are written in python.
Some modules are also optional, and might not always be present.
This is just a quick introduction on what is going on when you import
pygame. For a clearer explanation definitely see the pygame examples.
Import
First we must import the pygame package. Since pygame
version 1.4 this has been updated to be much easier.
Most games will import all of pygame like this.
import pygame
from pygame.locals import *
The first line here is the only necessary one.
It imports all the available pygame modules into
the pygame package. The second line is optional,
and puts a limited set of constants and functions
into the global namespace of your script.
An important thing to keep in mind is that several
pygame modules are optional. For example,
one of these is the font module. When you
"import pygame", pygame will check to see
if the font module is available. If the font
module is available it will be imported as
"pygame.font". If the module is not available,
"pygame.font" will be set to None. This makes
it fairly easy to later on test if the font module is available.
Init
Before you can do much with pygame,
you will need to initialize it. The most
common way to do this is just make one call.
pygame.init()
This will attempt to initialize all the
pygame modules for you. Not all pygame
modules need to be initialized, but this will
automatically initialize the ones that do.
You can also easily initialize each pygame
module by hand. For example to only
initialize the font module you would just call.
pygame.font.init()
Note that if there is an error when
you initialize with "pygame.init()",
it will silently fail. When hand initializing
modules like this, any errors will raise an
exception. Any modules that must be
initialized also have a "get_init()" function,
which will return true if the module has
been initialized.
It is safe to call the init() function for any module more than once.
Quit
Modules that are initialized also usually
have a quit() function that will clean up.
There is no need to explicitly call these, as
pygame will cleanly quit all the initialized
modules when python finishes.



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